3D Game Programming for Kids (for Lorinda Hartzler) by Chris Strom
Author:Chris Strom
Language: eng
Format: epub
Tags: Pragmatic Bookshelf
ISBN: 978-1-937785-44-4
Publisher: The Pragmatic Bookshelf, LLC (448677)
Chapter 16
Project: Tilt-a-Board
When you’re done with this chapter, you will
Know how to build a full 3D game
Know how to build complex 3D shapes
Begin to understand how interesting shapes, materials, lights, and physics work together in a game
In this chapter we’ll build a 3D game in which a ball lands on a game board in space. The object of the game is to use the arrow keys to tilt the board so that the ball falls through a small hole in the center of the board—without falling off the edge. It will end up looking something like this:
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